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休闲奢侈品与年轻男性的劳动供给

Leisure Luxuries and the Labor Supply of Young Men
Journal of Political Economy · 2020 · Mark Aguiar、Mark Bils、Kerwin Kofi Charles、Erik G. Hurst

中文摘要

我们提出了一种利用时间日记数据和“休闲恩格尔曲线”的方法,以推断休闲活动间的质量变化并测量其对休闲边际回报的影响。我们研究了21至30岁男性的休闲回报,该群体自2004年以来将休闲向电子游戏和休闲计算转移,且其市场工作时间降幅大于年长男性或女性。我们表明,休闲计算明显是年轻男性的休闲奢侈品。通过提高时间的价值,该休闲技术的创新使年轻男性的工作时间降低了2%,或者说占了其相较于年长男性工作时间降幅的很大一部分。

Abstract

We propose a methodology exploiting time diary data and “leisure Engel curves” to infer quality changes across leisure activities and measure the effects on the marginal return to leisure. We study leisure returns for men aged 21–30, who have shifted leisure toward video gaming and recreational computing and have had larger market work hour declines than older men or women since 2004. We show that recreational computing is distinctly a leisure luxury for younger men. By increasing the value of time, innovations to this leisure technology have lowered young men's work hours by 2%, or much of their work hours decline compared to older men's.
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