We study the welfare effects of price discrimination in a duopoly with both captive and contested consumers. Using a unified information design approach, we characterize the best and worst market segmentations for producer surplus, consumer surplus, and social surplus. The firm-optimal segmentation, which divides the market into two nested segments, consistently reduces consumer welfare relative to uniform pricing. The consumer-optimal segmentation, which divides the market into a symmetric segment and a nested segment, may sometimes yield a Pareto improvement but does not necessarily coincide with the social-optimal segmentation. (JEL D43, D83)
We analyze oligopolistic competition in which firms use contracts contingent on what buyers purchase from their rivals. We present a new mechanism through which a dominant firm, by using these contracts, can gain more from exploiting its rivals than from foreclosing them. This exploitation is achieved by requiring buyers to source at least a certain share of their total requirements from the dominant firm, though less than 100 percent. By optimally designing these contracts, the dominant firm can earn as much as it would if it were to acquire the rivals' specific technological and marketing capabilities at no cost. (JEL D43, D82, D86, K21, L14, M31)
We prove a Folk theorem when players with bounded rationality learn as they play a repeated potential game. We use a dynamic generalization of smooth fictitious play with bounded $m$-memory strategies to model learning with bounded rationality that is consistent with learning by algorithms. In a repeated potential game with perfect monitoring, we use this learning model to show that for any feasible and individually rational payoff profile, if players have sufficient memory, are sufficiently patient, and best respond with sufficiently few mistakes, then the players have a non-zero probability of learning an $m$-memory strategy profile that achieves an average payoff close to the specified payoff profile for an appropriate continuation game. Moreover, the strategy profile learned is an $m$-memory $\epsilon$-subgame perfect equilibrium of the repeated game. This finding demonstrates that competition authorities are correct in their concern about algorithmic collusion.
Management Science · 2026, 72(4) · Li Chen、Hau Lee、Shiqing Yao · ↗ 分享
未归类M 企业·营销·会计
快时尚公司凭借敏捷的供应链,一直被视为各行业的最佳实践范例。既有研究聚焦于敏捷性如何赋予此类公司强大的"感知—响应"能力,以识别并满足不可预测的客户需求。敏捷性还有另一个强大的维度——频繁创造新产品的能力——正是它促成了 Shein 和 Temu 等公司近来的市场成功,一些行业媒体将这些公司称为"超快时尚"(ultra-fast fashion)。这些公司依托端到端数字技术,将这一敏捷性维度推向了前所未有的高度,以极高的频率和丰富多样的品类推出新产品。频繁的新品发布创造了新鲜感,激发了消费者的潜在需求,并使这些公司成为"超新鲜"(ultra-fresh)时尚——本文即采用这一术语。我们试图将这一敏捷性维度建模为一种用于创造需求的运营策略。通过该模型,我们可以从企业利润、消费者剩余和环境影响的视角考察其效应。我们的分析表明,频繁的新品发布、高多样性和低价格——超新鲜时尚的三大显著特征——既受产品设计敏捷性驱动,也受顾客对产品新鲜度的兴趣驱动。超新鲜策略能使企业利润稳步增长,并使消费者整体获益,但若不加约束,可能造成负面的环境影响。本文由 Jay Swaminathan(运营管理)接收。补充材料:在线附录与数据文件可在 https://doi.org/10.1287/mnsc.2024.06249 获取。
英文原文
Using agile supply chains, fast fashion companies have been viewed as best practice examples in industries. Prior research focuses on how agility can equip such companies with strong sense-and-respond capabilities to identify and fulfill unpredictable customer demands. There is another powerful dimension of agility—the ability to create new products frequently—that has enabled recent market success of companies such as Shein and Temu, labeled by some industry press as ultra-fast fashion. These companies, relying on end-to-end digital technologies, have pushed this dimension of agility to unprecedentedly high levels, launching new products with great frequency and variety. The frequent product launches create freshness, stimulating latent demands of consumers and making these companies “ultra-fresh” fashion, a term we adopt in this paper. We seek to model this dimension of agility as an operational strategy for demand creation. Our model enables us to explore the effects through the lens of profit to the firm, consumer surplus, and environmental impact. Our analysis reveals that frequent product launches, high variety, and low prices—the three salient features of ultra-fresh fashion—are driven by both the product design agility and the customers’ interest for product freshness. The ultra-fresh strategy allows steady profit increase for the firm and benefits consumers in aggregate but may cause negative environmental impact if left unchecked. This paper was accepted by Jay Swaminathan, operations management. Supplemental Material: The online appendix and data files are available at https://doi.org/10.1287/mnsc.2024.06249 .
We develop an aggregative games approach to study oligopolistic price competition with multiproduct firms. We introduce a new class of IIA demand systems, derived from discrete/continuous choice, and nesting CES and logit demands. The associated pricing game with multiproduct firms is aggregative and a firm's optimal price vector can be summarized by a uni-dimensional sufficient statistic, the ι-markup. We prove existence of equilibrium using a nested fixed-point argument, and provide conditions for equilibrium uniqueness. In equilibrium, firms may choose not to offer some products. We analyze the pricing distortions and provide monotone comparative statics. Under (nested) CES and logit demands, another aggregation property obtains: All relevant information for determining a firm's performance and competitive impact is contained in that firm's uni-dimensional type. We extend the model to nonlinear pricing, quantity competition, general equilibrium, and demand systems with a nest structure. Finally, we discuss applications to merger analysis and international trade.