理论论文

理论论文

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Sequential Protest Formation

序贯抗议的形成

American Economic Journal: Microeconomics · 2026, 18(3) · Benjamin Matta ·

公共治理政治经济学与选举

人们参与抗议,尽管参与有成本、收益并非由参与者独享,且每个人都不太可能具有决定性。基于这些特征,我提出一个抗议形成的序贯模型,其中参与机会随机到来,当参与超过某一阈值时抗议即告成功。我证明唯一均衡的存在性并刻画其动态。若唯一均衡涉及参与行为,则随着抗议的推进,各参与决策之间的时间间隔会缩短——这一模式已在实证中被观察到。若一名获得机会的参与者在选择放弃后,抗议很可能在下一个机会到来之前结束,则该参与者便成为序贯意义上的关键人物。(JEL D72, D84, D91)

英文原文

People participate in protests even though it is costly, benefits are not exclusive to participants, and each individual is unlikely to be pivotal. Building on these characteristics, I propose a sequential model of protest formation where opportunities to participate arrive stochastically, and the protest succeeds if participation surpasses a threshold. I show a unique equilibrium exists and characterize its dynamics. If the unique equilibrium involves participation, the time between participation decisions shortens as the protest progresses—a pattern observed empirically. A player with an opportunity becomes sequentially pivotal if, after abstaining, the protest will likely end before another opportunity arrives. (JEL D72, D84, D91)

Higher-Order Beliefs and (Mis)learning from Prices

高阶信念与从价格中(误)学习

American Economic Journal: Microeconomics · 2026, 18(3) · Kevin He、Jonathan Libgober ·

未归类D 微观经济学

我们研究不完全信息古诺双寡头博弈中私人信号相关性的误判。当参与者对价格弹性持有灵活信念时,夸大各方需求信号之间的相关性是有益的;而当其信念教条式地正确时,这种夸大则是有害的。对于通过观察价格学习弹性的灵活信念参与者而言,相关性误判会经由弹性误推断间接扭曲行为。若参与者知晓真实弹性,这一学习渠道便被消除。相关性误判对行为具有方向相反的直接效应与间接效应,因此弹性推断的存在可能逆转某一错误的存续性。(JEL C72, D21, D43, D81, D82, D83)

英文原文

We study misperceptions of private-signal correlation in an incomplete-information Cournot duopoly game. Exaggerating the correlation between players' demand signals is beneficial when agents hold flexible beliefs about price elasticity but is harmful when their beliefs are dogmatically correct. For agents with flexible beliefs who learn elasticity by observing prices, correlation misperceptions indirectly distort behavior through elasticity misinference. If agents know the true elasticity, this learning channel is eliminated. Correlation misperceptions have opposite direct and indirect effects on behavior, so the presence of elasticity inference can reverse an error's viability. (JEL C72, D21, D43, D81, D82, D83)

Persuasion of interacting receivers

对互动接收者的说服

Games and Economic Behavior · 2026, 158 · Yishu Zeng ·

未归类D 微观经济学

本文研究在任意均衡选择下、且接收者偏好可能表现出心理特征时,如何说服多个相互作用的接收者。我们的主要结果刻画了发送者在何种条件下可以运用划分对信息加以分类,进而披露与划分相关的信息而不改变均衡结果。这一发现拓展了基于显示原理的传统直接方法,后者仅依据均衡行动对消息进行分类。因此,我们的结果支持一种广义直接方法,我们将其应用于研究信息披露如何在成员可能表现出利他行为的群体中促进公平。

英文原文

This paper investigates how to persuade multiple interacting receivers under arbitrary equilibrium selection and when receivers’ preferences may exhibit psychological traits. Our main result characterizes the conditions under which the sender can categorize information using partitions and then disclose partition-related information without altering the equilibrium outcome. This finding broadens the traditional direct approach based on the revelation principle, which categorizes messages solely by equilibrium actions. Consequently, our results support a generalized direct approach, which we apply to study information disclosure in fostering fairness within groups where members may demonstrate altruistic behaviors.

Two-player binary global games without dominance solvable states

无占优可解状态的双人二元全局博弈

Games and Economic Behavior · 2026, 158 · In-Uck Park、Efthymios Smyrniotis ·

未归类D 微观经济学

我们将 Carlsson 和 van Damme (1993) 式的全局博弈扩展到如下环境:即使在底层博弈类中不存在占优可解的博弈,风险占优均衡也仍会被选中。底层博弈中收益的离散变化所带来的策略不确定性可以在全局博弈中催生严格占优,并且我们给出了关于收益变化的充分条件,以确保风险占优均衡经由重复占优(iterated dominance)被选出。因此,策略不确定性既催生重复占优,又创造出严格占优行动;与此相对,在迄今的全局博弈中,策略不确定性仅发挥促进重复占优的作用。离散的收益变化尤其容易出现在如下情形:公共物品可以依据状态以不同程度的协调加以提供,从而协调行动之间可能是策略替代的,且存在搭便车激励。我们通过一个程式化的公共物品提供模型来说明上述发现。

英文原文

We extend global games á la Carlsson and van Damme (1993) to environments where the risk-dominant equilibrium is selected even if there is no dominance solvable game in the underlying class of games. Strict dominance can emerge in the global game from strategic uncertainty due to discrete payoff changes in underlying games, and we provide sufficient conditions on payoff changes that warrant iterated dominance of the risk-dominant equilibrium. Thus, strategic uncertainty creates strictly dominant actions as well as fostering iterated dominance, in contrast to global games hitherto where strategic uncertainty does only the latter. Discrete payoff changes tend to arise, in particular, in situations where a public good can be provided with varying degrees of coordination depending on the state, so that coordinating actions can be strategic substitutes and free-riding incentives are present. We illustrate our findings in a stylized public good provision model.

Reduced strategies and cognitive hierarchies in the extensive and normal form

扩展式与标准式中的简化策略与认知层级

Games and Economic Behavior · 2026, 158 · Pierpaolo Battigalli ·

未归类D 微观经济学

在最近的一篇论文中,Lin 和 Palfrey (2024) 发展了序贯博弈中的认知层级(cognitive hierarchy, CH)理论,并观察到这一解概念不满足简化标准式不变性。本文对这一观察加以限定并作出解释。我证明 CH 模型满足标准式不变性,而将 CH 模型应用于简化标准式时所产生的差异仅取决于 level-0 类型的随机化如何建模。事实上,扩展式中的均匀行为策略在标准式中导出均匀混合策略,但后者并不对应于简化标准式中的均匀随机化,原因在于不同的简化策略可能对应于基数不同的等价策略集合。我还评述了:(i) CH 模型对序贯博弈某些变换的不变性,以及 (ii) 关于其他参与人层级类型的条件信念的独立性。

英文原文

In a recent paper, Lin & Palfrey (2024) developed a theory of cognitive hierarchies (CH) in sequential games and observed that this solution concept is not reduced-normal-form invariant. In this paper I qualify and explain this observation. I show that the CH model is normal-form invariant, and that the differences arising from the application of the CH model to the reduced normal form depend only on how randomization by level-0 types is modeled. Indeed, while the uniform behavior strategy in the extensive form yields the uniform mixed strategy in the normal form, the latter does not correspond to the uniform randomization in the reduced normal form, because different reduced strategies may correspond to sets of equivalent strategies with different cardinalities. I also comment on (i) the invariance of the CH model to some transformations of the sequential game, and (ii) the independence of conditional beliefs about co-players' level-types.

Quantal response equilibrium with a continuum of types: Characterization and nonparametric identification

具有连续类型的随机反应均衡:刻画与非参数识别

Games and Economic Behavior · 2026, 157 · Evan Friedman、Duarte Gonçalves ·

未归类C 数理与计量方法

随机反应均衡 (QRE) 作为纳什均衡的一种统计推广, 是实验数据分析中的标准基准。尽管影响深远, 但在有限博弈之外的情形下, QRE 的非参数刻画与检验尚不存在。我们通过完整刻画一类具有连续类型的二元行动博弈中 QRE 的集合来填补这一空白。我们的刻画在全局博弈、志愿者困境与妥协博弈等情境中给出了精确的预测。此外, 我们利用这些结果构建了 QRE 的非参数检验。作为实证应用, 我们重新分析了 Carrillo 和 Palfrey (2009) 关于妥协博弈的实验数据。

英文原文

Quantal response equilibrium (QRE), a statistical generalization of Nash equilibrium, is a standard benchmark in the analysis of experimental data. Despite its influence, nonparametric characterizations and tests of QRE are unavailable beyond the case of finite games. We address this gap by completely characterizing the set of QRE in a class of binary-action games with a continuum of types. Our characterization provides sharp predictions in settings such as global games, volunteer's dilemma, and the compromise game. Further, we leverage our results to develop nonparametric tests of QRE. As an empirical application, we revisit the experimental data from Carrillo and Palfrey (2009) on the compromise game.

Rent dissipation and streamlined costs: Laboratory experiments

租值消散与精简成本:实验室实验

Games and Economic Behavior · 2026, 157 · Charles A. Holt、Angela M. Smith ·

未归类D 微观经济学

本文利用实验室实验,考察了标准图洛克 (Tullock) 寻租模型中群体规模与努力成本对租值消散的影响。数据支持比较静态的纳什均衡定性预测:群体规模与努力成本的降低均会提高努力水平。然而,在所有处理组中,努力水平与消散率均高于纳什预测。此外,虽然将单位努力成本减半会提高个体努力水平,但努力水平并未如预测般完全翻倍,因而租值消散有所降低,由此产生了一个与政策相关的"精简效应"。量化反应均衡 (quantal response equilibrium) 在博弈结构中加入随机元素,能够预测所观察到的高努力水平与高消散,但被证明无法解释精简效应。一种在量化反应中纳入执行误差噪声与损失厌恶的修正模型,其表现优于其他估计模型,并能更贴近地拟合所观察到的全部数据模式,包括精简效应。

英文原文

The effect of group size and effort cost on rent dissipation in the standard Tullock rent seeking model is examined using a laboratory experiment. Data support qualitative comparative static Nash equilibrium predictions as reductions in both group size and effort cost increase effort levels. However, effort and dissipation rates are above Nash predictions for all treatments. In addition, while cutting per-unit effort costs in half increases individual effort levels, they do not fully double as predicted and therefore lower rent dissipation, creating a policy-relevant “streamlining effect”. A quantal response equilibrium, which adds stochastic elements into the game structure, predicts the observed higher effort levels and dissipation but is proven to be unable to explain the streamlining effect. A modification of quantal response that incorporates implementation error noise and loss aversion outperforms other estimated models and tracks the observed all data patterns more closely, including the streamlining effect.

Quantal response equilibrium and rationalizability: Inside the black box

随机反应均衡与可理性化:黑箱内部

Games and Economic Behavior · 2026, 157 · Shuige Liu、Fabio Maccheroni ·

未归类D 微观经济学

本文旨在通过考察静态博弈中随机反应均衡(quantal response equilibrium, QRE)的认知基础,将认知博弈论与行为博弈论联系起来。我们关注的是:在理性及"对理性的共同信念"这些标准假设之外,参与人还掌握多少关于个体特异支付冲击概率分布的信息。当这些分布是透明的时,我们得到一个称为Δp-可理性化性(Δ p-rationalizability)的解概念,它包含由QRE导出的行动分布;我们还给出了使这一关系反向成立的一个条件。当参与人仅对这些分布的单调性持有共同信念(例如极值分布)时,我们得到另一个解概念,称为ΔM-可理性化性(Δ M-rationalizability),它包含由秩依赖选择均衡(rank-dependent choice equilibrium)——QRE的一种无参数变体——导出的行动分布。我们的解概念还为解释实验数据与实证数据提供了洞见。

英文原文

This paper aims to connect epistemic and behavioral game theory by examining the epistemic foundations of quantal response equilibrium (QRE) in static games. We focus on how much information agents possess about the probability distributions of idiosyncratic payoff shocks, in addition to the standard assumptions of rationality and common belief in rationality. When these distributions are transparent, we obtain a solution concept called Δ p -rationalizability, which includes action distributions derived from QRE; we also give a condition under which this relationship holds true in reverse. When agents only have common belief in the monotonicity of these distributions (for example, extreme value distributions), we obtain another solution concept called Δ M -rationalizability, which includes action distributions derived from rank-dependent choice equilibrium, a parameter-free variant of QRE. Our solution concepts also provide insights for interpreting experimental and empirical data.

Success functions in large contests

大型竞赛中的成功函数

Games and Economic Behavior · 2026, 157 · Yaron Azrieli、Christopher P. Chambers ·

未归类D 微观经济学

我们考虑参与者为大集合(连续统)的竞赛,并对竞赛成功函数进行公理化刻画;这类成功函数产生于如下情形:表现由努力与一个随机因素共同构成,且胜者是那些表现超过由设计者预算约束所决定的截断值的人。任何此类随机表现函数(Random Performance Function, RPF)均满足共单调性(Co-monotonicity)性质,该性质意味着可以依据竞争性的强弱对对手的努力分布进行无歧义的排序。我们证明,共单调性连同标准的连续性与单调性性质,实际上刻画了RPF这一类函数。我们还给出了噪声项具有可加结构的充要条件。“交易者连续统的想法在读者看来或许显得怪异。实际上,它并不比连续统的价格、连续统的策略,或流体力学中连续统的‘粒子’更奇怪……应当强调,我们考虑交易者连续统并非仅仅是数学练习,而是一种经济思想的表达。”出自:Markets with a continuum of traders(《具有连续统交易者的市场》),Robert J. Aumann,Econometrica 1964年。

英文原文

We consider contests with a large set (continuum) of participants and axiomatize contest success functions that arise when performance is composed of both effort and a random element, and when winners are those whose performance exceeds a cutoff determined by the designer’s budget constraint. Any such Random Performance Function (RPF) satisfies a Co-monotonicity property, which implies that opponents’ effort distributions can be unambiguously ranked based on how competitive they are. We prove that Co-monotonicity, along with standard continuity and monotonicity properties, in fact characterize the class of RPFs. We also describe necessary and sufficient conditions for the noise term to have an additive structure. “The idea of a continuum of traders may seem outlandish to the reader. Actually, it is no stranger than a continuum of prices or of strategies or a continuum of ‘particles’ in fluid mechanics... It should be emphasized that our consideration of a continuum of traders is not merely a mathematical exercise; it is the expression of an economic idea.” In: Markets with a continuum of traders, Robert J. Aumann, Econometrica 1964

On the smooth unfolding of bifurcations in quantal-response equilibria

论量子响应均衡中分岔的光滑开折

Games and Economic Behavior · 2026, 157 · Adam Harris、Scott McCallum、Michael S. Harré ·

未归类D 微观经济学

我们借助突变论考察非对称二人二策略正规形式博弈的 logit 量子响应均衡的拓扑结构。我们给出三项主要结果: 其一, 为基本动力学构造了一个新的光滑势函数, 相对于该势函数, logit 均衡表现为驻点, 全体驻点构成一张参数化超曲面; 其二, 证明了该流形内部的所有突变至多为三阶, 即“折叠与尖点”; 其三, 发现了一种新的拓扑现象——“褶环”(pleated loop), 它对应于一对方向相反的叉式分岔。我们以具有唯一纳什均衡的博弈 (如囚徒困境) 为例展示这一现象, 这类博弈在有限精度参数下存在多个 logit 均衡。这些结果拓展了随机决策理论与突变论同经济博弈交叉领域的研究。文中通篇讨论了将上述结果应用于 McKelvey 与 Palfrey 提出的 logit 解追踪程序 (tracing procedure) 中分岔问题的途径。

英文原文

We report on the topological structure of logit quantal response equilibria for asymmetric, two-player, two-choice games in normal form, via catastrophe theory. We present three main outcomes: first, a novel, smooth potential function for the underlying dynamics, relative to which logit equilibria arise as stationary points comprising a parameterised hyper-surface; secondly, a proof that all catastrophes within this manifold are of order at most three, i.e. “folds and cusps”; thirdly, discovery of a new topological phenomenon, the “pleated loop”, corresponding to a pair of opposed pitchfork bifurcations. This we exhibit for games, such as Prisoner's Dilemma, that have a unique Nash equilibrium, with multiple logit equilibria for finite precision parameters. These results extend work at the intersection of stochastic decision theory and catastrophe theory with economic games. Their application to the problem of bifurcations in the tracing procedure for logit solutions, proposed by McKelvey and Palfrey, is discussed throughout.

The refinement of Nash equilibrium based on equilibrium models of imperfectly rational behavior

基于不完全理性行为均衡模型的纳什均衡精炼

Games and Economic Behavior · 2026, 157 · Rodrigo A. Velez、Alexander L. Brown ·

未归类D 微观经济学

本文引入一种纳什均衡 (NE) 的精炼, 用以判定被弱占优的 NE 在博弈中是否具有相关性。我们对 Harsanyi (1973) 提出的"可逼近性"概念加以改造——该概念最初建立在收益带有随机扰动的博弈之上——并将其扩展至一个更广泛的家族, 该家族涵盖了使用最广泛的不完全理性行为均衡模型。我们识别出一个唯一的 NE 精炼——近似收益单调均衡 (APME), 它与可由正则随机反应均衡以及控制成本模型逼近的 NE 集合恰好重合。我们主张采用 APME, 依据在于: 1) 它建立在能够为经验观察到的行为提供合理化解释的模型之上; 2) 它能够在不同均衡之间做出甄别, 而不会自动剔除被弱占优的行为; 3) 在 NE 结构已知的应用中, 它具有计算上的简便性。我们通过三个应用来说明 APME 的价值, 在这些应用中, 实证研究表明被弱占优的 NE 具有相关性。

英文原文

This paper introduces a refinement of Nash equilibrium (NE) to determine the relevance of weakly dominated NE in games. We adapt Harsanyi (1973)'s concept of “approachability,” originally based on games with randomly disturbed payoffs, and extend it to a broader family that encompasses the most widely used equilibrium models of imperfectly rational behavior. We identify a singular NE refinement, approximate payoff monotone equilibrium (APME), that coincides with the set of NE that are approachable by regular quantal response equilibria as well as control cost models. We advocate for APME based on its 1) foundation in models that rationalize empirically observed behavior; 2) ability to discriminate between equilibria without automatically discarding weakly dominated behavior; and 3) computational simplicity in applications where the structure of NE is known. We illustrate the value of APME in three applications in which empirical studies suggest that weakly dominated NE are relevant.

Sequential Cursed Equilibrium

序贯诅咒均衡

American Economic Review · 2026, 116(3) · Shani Cohen、Shengwu Li ·

未归类D 微观经济学

我们提出一个扩展式解概念,其中参与人忽视来自假设事件的信息,但从已观测事件中进行推断。我们的概念对诅咒均衡(Eyster and Rabin 2005)进行了修正,并允许参与人可能对内生信息产生诅咒。

英文原文

We propose an extensive-form solution concept, with players who neglect information from hypothetical events but make inferences from observed events. Our concept modifies cursed equilibrium (Eyster and Rabin 2005) and allows that players can be cursed about endogenous information.

Privately designed correlated equilibrium

私人设计的相关均衡

Games and Economic Behavior · 2026, 157 · Guilherme Carmona、Krittanai Laohakunakorn ·

未归类D 微观经济学

我们考虑如下设定:标准式博弈的每一位参与人在博弈开始前各自私下设计一个信息结构,其中一个设计被随机选中,用以确定参与人所收到的私人消息的分布。这些消息使参与人能够使其行动相互关联;然而,私人信息设计意味着一种从相关均衡向纳什均衡的推动。事实上,该私人信息设计扩展式博弈的序贯均衡支付就是底层标准式博弈的相关均衡支付,但并非所有相关均衡支付都是序贯均衡支付。在通有的两人博弈中,后者是两个纳什均衡支付的特定凸组合。在任意两人博弈中,通过施加由私人信息设计得到的最优信念,我们可以获得纳什均衡的充分认知条件,而这些条件仅要求关于参与人理性的知识。

英文原文

We consider a setting where each player of a normal-form game privately designs an information structure before playing the game. One of these designs is chosen at random to determine the distribution of the private messages that players receive. These messages allow players to correlate their actions; however, private information design implies a push from correlated to Nash equilibria. Indeed, the sequential equilibrium payoffs of the private information design extensive-form game are correlated equilibrium payoffs of the underlying normal-form game, but not all correlated equilibrium payoffs are sequential equilibrium payoffs. In generic 2-player games, the latter are specific convex combinations of two Nash equilibrium payoffs. In any 2-player game, imposing optimal beliefs from private information design allows us to obtain sufficient epistemic conditions for Nash equilibrium that require only knowledge of players' rationality.

Outcome destabilization

结果失稳

Games and Economic Behavior · 2026, 157 · Francesc Dilmé ·

未归类D 微观经济学

在扩展式博弈中,我们说一列颤抖使一个结果失稳,如果不存在相应的支付扰动序列和纳什结果序列收敛到该结果。我们利用均衡失稳来刻画序贯均衡和序贯稳定结果,并将信号博弈中的标准选择准则重新解释为通过识别失稳颤抖序列来排除不合理均衡的手段。我们证明,最大失稳颤抖序列(使除一个结果外的所有结果失稳)的存在,显著简化了对有限重复博弈等复杂博弈中策略稳定行为的研究。

英文原文

In a game in extensive form, we say that a sequence of trembles destabilizes an outcome if there is no corresponding sequence of payoff perturbations and Nash outcomes converging to the outcome. We use equilibrium destabilization to characterize sequential equilibria and sequentially stable outcomes, and to reinterpret standard selection criteria in signaling games as a means of ruling out implausible equilibria by identifying destabilizing tremble sequences. We show that the existence of a maximally destabilizing sequence of trembles (destabilizing all outcomes but one) significantly simplifies studying strategically stable behavior in complex games such as finitely repeated games.

Conventions in large games with randomly drawn payoffs

收益随机抽取的大博弈中的惯例

Games and Economic Behavior · 2026, 157 · Jonathan Newton、Ryoji Sawa ·

未归类C 数理与计量方法

通过证明在存在惯例(Young,1993a 意义上的)且收益为独立同分布随机抽取的几乎所有大博弈中,单次偏离性质成立,行为规则下的长期结果可由社会选择规则刻画。

英文原文

By showing that a one-shot deviation property holds for almost all large games with i.i.d. randomly drawn payoffs in which a convention (in the sense of Young, 1993a) exists, long-run outcomes under behavioral rules are characterized by social choice rules.

A note on the non-coincidence of the core and the bargaining set in many-to-one assignment markets

关于多对一指派市场中核心与谈判集不重合的一个注记

Games and Economic Behavior · 2026, 156 · Ata Atay、Marina Núñez、Tamás Solymosi ·

未归类D 微观经济学

本文分析了一对一指派博弈中关于谈判集、核心与内核之间关系的著名结果在多大程度上能够推广到多对一指派市场, 进而推广到多对多市场。借助一个极小反例, 我们表明谈判集未必与核心重合, 且内核可能不包含在核心之内。我们想强调指出, 如在多对一指派博弈中所观察到的, 核心与谈判集不重合这一现象是相当值得注意的。与其他各类高度结构化的博弈相比时尤其如此, 这些博弈中有许多源自组合优化问题, 例如多对一指派博弈背后所对应的组合优化问题。

英文原文

This paper analyzes the extent to which well-known results on the relationship between the bargaining set, the core, and the kernel in one-to-one assignment games generalize to many-to-one assignment markets, and by extension, many-to-many markets. Using a minimal counterexample, we show that the bargaining set does not necessarily coincide with the core and that the kernel may not be contained within the core. We would like to highlight that the failure of the coincidence between the core and the bargaining set, as observed in the many-to-one assignment game, is quite notable. This is especially true when compared to various other highly structured games, many of which emerge from combinatorial optimization problems, such as the one underlying many-to-one assignment games.

Preconvex games

预凸博弈

Games and Economic Behavior · 2026, 155 · Eric Bahel、Christian Trudeau、Haoyu Wang ·

未归类D 微观经济学

我们引入预凸性 (preconvexity) 这一概念, 它拓展了可转移效用合作博弈中广为人知的凸性概念。在凸博弈中, 参与者加入的群体越大, 其为该群体带来的边际价值就越大。相比之下, 在严格预凸博弈中, 参与者的边际贡献起初是递减的 (在其加入较小的群体时), 并最终在某个临界群体规模处 (及更大的规模上) 变为递增。因此, 预凸博弈的核心可能是空的。我们定义了半凝聚性 (semicohesiveness) 这一性质 (它与该临界群体规模处的边际贡献相关), 并证明该性质足以保证核心非空。我们还为预凸博弈集提出了一个新解, 并结合在我们框架中自然的三个公理刻画了该解。我们还研究了一个更强的凝聚性性质 (该性质保证我们的解落在核心之内)。针对反凸博弈 (其边际贡献总是非递增的) 这一特殊情形, 我们还提供了一些补充结果。

英文原文

We introduce the notion of preconvexity, which extends the familiar concept of convexity found in cooperative games with transferable utility. In a convex game, the larger the group joined by an agent, the larger the marginal value brought to the group by that agent. By contrast, in strictly preconvex games, an agent’s marginal contribution is initially decreasing (when joining small groups), and it eventually becomes increasing at (and above) some critical group size. As a consequence, the core of a preconvex game may be empty. Defining the property of semicohesiveness (related to marginal contributions at this critical group size), we prove that it is sufficient to guarantee a nonempty core. We also propose a new solution for the set of preconvex games; and we characterize this solution by combining three axioms which are natural in our framework. A stronger cohesiveness property (guaranteeing that our solution falls in the core) is also studied. Some additional results are provided for the special case of anticonvex games, for which marginal contributions are always non-increasing.

Sequential creation of surplus and the Shapley value

剩余的序贯创造与 Shapley 值

Games and Economic Behavior · 2026, 155 · Mikel Álvarez-Mozos、Inés Macho‐Stadler、David Pérez‐Castrillo ·

未归类C 数理与计量方法

我们引入了具有跨期外部性的博弈族,其中两个不相交的参与者集合依次行动。由当前一批参与者组成的联盟创造当期价值。此外,当前的参与者划分对将来产生外部性;由未来参与者组成的联盟的价值受到这一外部性的影响。我们调整了经典的沙普利公理,并研究了它们在我们这一类博弈中的含义。这些公理不足以确定唯一解。我们借助将沙普利值解释为参与者对联盟的预期贡献,引入了两个值:单联盟外部性值与朴素值。我们陈述了这两个值与一个相关联的特征函数形式博弈的沙普利值之间的关系。我们的主要结果通过在经典沙普利公理之上各增加一个额外性质来刻画这两个值。贡献平等待遇性质导出了对单联盟外部性值的刻画。外部性平等待遇性质则刻画了朴素值。

英文原文

We introduce the family of games with intertemporal externalities, where two disjoint sets of players play sequentially. Coalitions formed by the present cohort generate worth today. Moreover, today’s partition of players exerts an externality on the future; the worth of a coalition formed by future players is influenced by this externality. We adapt the classic Shapley axioms and study their implications in our class of games. They do not suffice to single out a unique solution. We introduce two values using the interpretation of the Shapley value as the players’ expected contributions to coalitions: the one-coalition externality value and the naive value. We state a relationship between these values and the Shapley value of an associated game in characteristic function form. Our main results characterize the two values by adding one additional property to the classic Shapley axioms. A property of equal treatment of contributions leads to characterizing the one-coalition externality value. A property of equal treatment of externalities characterizes the naive value.

When Emotion AI Meets Strategic Users

当情感 AI 遇上策略性用户

Management Science · 2026, 72(1) · Yifan Yu、Wendao Xue、Lin Jia、Yong Tan ·

产业·创新·创业人工智能AI市场规制与反垄断

当组织采用人工智能(AI)来识别个体的负面情绪并据此配置有限资源时,策略性用户便有动机通过虚报自身情绪来操纵系统。AI 在自动化此类情绪驱动资源配置方面的价值,可能因操纵行为、情绪检测中的算法噪声以及负面情绪的溢出效应而被削弱。我们建立博弈论模型以理解情感 AI 的采用(尤其是在客户关怀领域的采用),并分析相关配置政策的设计。我们发现,如果负面情绪的溢出效应相较于资源错配损失可以忽略不计,那么无论算法噪声和操纵行为如何,采用情感 AI 都是有价值的。我们还量化了情感 AI 对用户、组织和社会的福利影响。值得注意的是,更强的 AI 并非总是符合社会期望,因而需要对情绪驱动的资源配置进行监管。最后,我们刻画了在情绪驱动配置中利用 AI 系统优于雇用人类员工的条件。我们还探讨了情感 AI 的另一种应用,即利用其监督策略性员工,并将其与雇用人类管理者进行监督的方式进行比较。耐人寻味的是,算法噪声可能提高 AI 监督的利润。我们的研究为情感 AI 的设计、采用与监管提供了启示。

英文原文

When organizations adopt artificial intelligence (AI) to recognize individuals’ negative emotions and accordingly allocate limited resources, strategic users are incentivized to game the system by misrepresenting their emotions. The value of AI in automating such emotion-driven allocation may be undermined by gaming behavior, algorithmic noise in emotion detection, and the spillover effect of negative emotions. We develop a game-theoretical model to understand emotion AI adoption, particularly in customer care, and analyze the design of the associated allocation policies. We find that adopting emotion AI is valuable if the spillover effect of negative emotions is negligible compared with resource misallocation loss, regardless of algorithmic noise and gaming behavior. We also quantify the welfare impacts of emotion AI on the users, organization, and society. Notably, a stronger AI is not always socially desirable and regulation on emotion-driven allocation is needed. Finally, we characterize conditions under which leveraging the AI system is preferred to hiring human employees in emotion-driven allocation. We also explore the alternative application of using emotion AI to monitor strategic employees and compare it with hiring a human manager for monitoring. Intriguingly, algorithmic noise may increase the profit of AI monitoring. Our work provides implications for designing, adopting, and regulating emotion AI.

Political Polarization and Nonmarket Strategy over the Policy Life Cycle

政策生命周期中的政治极化与非市场战略

Management Science · 2026, 72(8) · Thomas P. Lyon、John W. Maxwell ·

公共治理政治经济学与选举

日益加剧的政治极化重塑了商业格局,改变了企业所面对的私人政治与公共政治的组合,并要求管理者制定更为精细的非市场战略。然而,既有文献在很大程度上仍将针对公共政治和私人政治的战略分开研究。我们在一个关于政策生命周期的正式博弈论模型中,分析非市场战略的组合及其如何随时间演变,从而为研究公共政治与私人政治提供一个整合性框架。产业可能抵制社会运动或对其让步,也可能在公共政治可行时进行游说以阻止立法。在极化世界中,公众舆论的演变将博弈划分为两个截然不同的阶段:先是纯粹的私人政治阶段,随后是公共政治与私人政治并存的阶段。极化延缓了社会共识的形成并加剧了行动主义,同时增强了产业对行动主义的抵制。随着公众对某一议题的关注随时间上升,产业对社会运动的抵制减弱,游说变得成本更高且更不可能发生。我们揭示了战略之间的重要互补性:在后一阶段进行游说的能力,使产业在生命周期的两个阶段都更具抵制社会运动的能力。我们的分析清晰而精确地表明,未能充分协调非市场战略工具可能导致次优的战略决策。

英文原文

Growing political polarization has reshaped the business landscape, shifting the mix of private and public politics companies face and requiring managers to develop more sophisticated nonmarket strategies. Yet the literature has largely continued to study strategies aimed at public and private politics in isolation. We analyze repertoires of nonmarket strategies and how they evolve over time in a formal game theoretic model of the policy life cycle, providing an integrated framework for studying public and private politics. Industry may resist activist campaigns or concede to them and may also lobby to block legislation when public politics is viable. The evolution of public opinion in a polarized world divides the game into two distinct phases, an initial phase of pure private politics and a subsequent phase with both public and private politics. Polarization delays social consensus and intensifies activism while increasing industry resistance to it. As public concern about an issue rises over time, industry resistance to activist campaigns weakens, and lobbying becomes costlier and less likely. We reveal important complementarities between strategies: The ability to lobby in the latter phase makes industry more resistant to activist campaigns during both phases of the life cycle. Our analysis demonstrates clearly and precisely how suboptimal strategic decisions may result from a failure to fully coordinate nonmarket strategy instruments.